#include <supercsbros.h>
Public Attributes | |
int | dir |
int | alive |
int | x |
int | y |
int | oldpx |
int | oldpy |
int | width |
int | height |
int | xspeed |
int | yspeed |
int | xdelay |
int | ydelay |
int | xcount |
int | ycount |
int | curframe |
int | maxframe |
int | animdir |
int | rightfacing |
int | framecount |
int | framedelay |
int | collision |
Definition at line 43 of file supercsbros.h.
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Definition at line 45 of file supercsbros.h. Referenced by fire(), loadsprites(), update_enemies(), updatebullet(), and updateplayer(). |
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Definition at line 52 of file supercsbros.h. Referenced by loadsprites(), and updatesprite(). |
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Definition at line 54 of file supercsbros.h. Referenced by boss_battle(), check_ground(), checkinput(), loadsprites(), main(), restart_level(), updateplayer(), updatescore(), updatesprite(), and updatestats(). |
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Definition at line 52 of file supercsbros.h. Referenced by checkinput(), loadsprites(), update_enemies(), updateplayer(), and updatesprite(). |
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Definition at line 45 of file supercsbros.h. |
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Definition at line 53 of file supercsbros.h. Referenced by checkinput(), loadsprites(), and updatesprite(). |
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Definition at line 53 of file supercsbros.h. Referenced by checkinput(), loadsprites(), and updatesprite(). |
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Definition at line 48 of file supercsbros.h. Referenced by check_ground(), checkinput(), draw_crosshair(), fire(), loadsprites(), updatebullet(), updatemap(), updateplayer(), and updatesprite(). |
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Definition at line 52 of file supercsbros.h. Referenced by checkinput(), loadsprites(), and updatesprite(). |
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Definition at line 47 of file supercsbros.h. Referenced by main(), updateplayer(), and updatesprite(). |
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Definition at line 47 of file supercsbros.h. Referenced by main(). |
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Definition at line 52 of file supercsbros.h. Referenced by checkinput(), fire(), loadsprites(), updateplayer(), updatesprite(), and updatestats(). |
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Definition at line 48 of file supercsbros.h. Referenced by check_ground(), checkinput(), draw_crosshair(), loadsprites(), updatebullet(), updatemap(), updateplayer(), and updatesprite(). |
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Definition at line 46 of file supercsbros.h. Referenced by check_ground(), checkinput(), draw_crosshair(), fire(), initialize(), loadsprites(), main(), restart_level(), update_enemies(), updatebullet(), updatemap(), updateplayer(), updatescore(), updatesprite(), and updatestats(). |
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Definition at line 51 of file supercsbros.h. Referenced by loadsprites(), and updatesprite(). |
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Definition at line 50 of file supercsbros.h. Referenced by loadsprites(), and updatesprite(). |
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Definition at line 49 of file supercsbros.h. Referenced by loadsprites(), update_enemies(), and updatesprite(). |
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Definition at line 46 of file supercsbros.h. Referenced by check_ground(), checkinput(), draw_crosshair(), fire(), initialize(), loadsprites(), main(), restart_level(), update_enemies(), updatebullet(), updatemap(), updateplayer(), updatescore(), updatesprite(), and updatestats(). |
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Definition at line 51 of file supercsbros.h. Referenced by loadsprites(). |
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Definition at line 50 of file supercsbros.h. Referenced by loadsprites(). |
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Definition at line 49 of file supercsbros.h. Referenced by loadsprites(). |